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View Profile MrBobo64

128 Game Reviews

22 w/ Responses

lol

at least you admit you don't know what you are talking about. Just another copy and paster, way to go!

like the other games, but lacking all the goods

here's a big problem I have. If I click past a zombie, but its still on the line between me and the zombie, my bullets should still hit it. Either send out the bullet and have it check to see if it hit anything or do a circle-line test (google that). Needs so much more, but still, good job I guess.

shinkei486 responds:

Yeah, I noted that during development, but there was really no time to squeeze it in considering the datelines. I'll make sure to take note of that in later versions.

not enough variety or changes to really be fun

but It was cool, I liked the turning thing, just needs more to the game though. Oh and, in case you didn't know, there's a swapDepth function in Flash that you can use to make sure closer enemies are drawn on top of everything else. Sometimes the bat would be huge because it was really close, but it would still be behind a zombie and that just doesn't look right.

could do with some ambience

otherwise, it was very good. I liked the controls, though I would rather have down slow only instead of reversing, I think that would make it a little harder. Also, using points to buy ammo upgrades and whatnot (which also gives players a break for a second). I like the sprites, were they drawn with the API? Because that would be impressive. I also liked the little life-bar on all the targets. Overall, great job!

that's a cool ball game?

I would hate to see the lame one. Please work harder.

super lame plot

excellent game! aside from being awesome, I also enjoyed the customizability(?). Very nice! I do not like how she sticks when landing, kind of annoying, throws you off, otherwise, fantastic job!

greatest tutorial eva!

very indepth and broad, amazing, thanks for taking the time!

that's cool, only one thing

its too easy to drap it to where you want it. I would recommend putting a maximum stretching of the amoeba and making it move toward the mouse (attach the amoeba and mouse point with a spring). I think that would make it a tad better. good job though.

eh, not that good

it was alright. Maybe go more into depth about why you should use it, maybe some more properties of these MovieClips, just more. Also, about getNextHighestDepth(), I remember not being able to use it because it didn't come with Flash (at least when I got it) so maybe you should explain what this does, and what depths are for.

very nice!! I like it a lot

I like the fast paced aspect (as least the option, as opposed to avoiding obstacles, you can just run like a mad-man). The collision detection still leaves something to be desired. All I can say is if you are using the MovieClip's hitTest, don't. Otherwise, just try and find where it messes up, I think its that for enemies, what counts as coming down upon them is hitting them with the lower half of your body. Pelvic Destruction, at its best. But nice job though!

yawn...how 'bout this?

Age 35, Male

nada

stupid

Here

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